Most of what I know, I learned because something I wanted to make needed it. LoopBoard is the biggest example so far. Building a desktop app meant months of reading docs, hitting dead ends and rebuilding things that didn't feel right, and I enjoyed almost all of it.
Outside of that, I read and write fiction, and I'm usually the person who asks about your workflow and ends up hearing your whole story. I think that's where good products start: listening to how people actually work.
When the world denies your dream, carve it into reality with your own hands.
It started with a showreel.
I'd been asked to make one for a job, and like most motion designers, I had 50+ references saved on Instagram. But I didn't need fifty reels. I needed the two seconds I loved in each one.
There was a gap between the references we save from the internet and the editing software we make things in, and nothing lived there.
So I built LoopBoard to live there. It started as a tool for my own showreel and grew into something for anyone who works in motion: motion designers, editors, animators, students. Anyone whose references move.
One thing I decided early: your work stays on your computer. No account, no server holding your boards, nothing to sign into. That was a product decision as much as a technical one, and as sharing arrives, I'll build it the same way, around your control of your own work.
LoopBoard 1.0 is out, and there's a lot ahead of it.
Here's what I'm working on now. I'd rather ship these properly than put dates on them.
What comes after that is genuinely up to you.
Tell me what you need, what's missing, and what your workflow actually looks like. If LoopBoard is wrong for the way you work, that's the single most useful thing you could tell me.